Skills & Proficiencies
Software Applications:
3-D Studio Max, Maya, Photoshop, Painter, Z Brush, Unity
Professional Experience
The Pokemon Company International. Bellevue,Wa 2017-Present
Principle Senior Artist- Outsourcing Manager - Internal Projects
Jam City, Bellevue, Wa. 2015-2017
Art Lead-Conceptual/ Character/Environment Art - Kitty City
Fat Rascal Games, Bellevue, Wa. Dec 2014-Dec 2015
Art Director - Poker Heroes
Conceptual/ Character/Environment Art
Area 52 Games, Issaquah, WA June 2012-Dec 2014
Art Director - Legends of the Sky/Star Wars Attack Squadrons/Internal Projects
Conceptual/ Character/Environment Art
Her Entertainment, Bellevue, WA April 2012
Contract Concept Artist - Nancy Drew
The Amazing Society, Issaquah, WA Nov 2009 – May 2012
Environment Props Concept Art Lead - Marvel Super Hero Squad Online
Sierra On-Line/ Vivendi, Issaquah, WA Oct 2006 – Sept 2009
Senior Artist | World Environment Lead - Creature Hunter
Secret Lair Studios, Issaquah, WA Oct 2005 – Sept 2006
Senior Artist | Founder Internal IP's - Pangia/Creature Hunter
Gas Powered Games, Kirkland WA Sept 2004 – Oct 2005
Concept Artist/Modeler - Supreme Commander (PC)
Microsoft Corporation, Redmond,WA Sept 2001 – August 2004
Environment Artist - Mythica (PC)
Electronic Arts Seattle, Bellevue,WA Oct 1997 – Sept 2001
Lead Artist - Need for Speed 2, 3 & 4 Motor City On-Line
Sierra On-Line, Bellevue, WA Oct 1995 – Oct 1997
Lead Artist - Antara (PC)
Developed, Modeled and Paint Overs on over 200 high poly environments
Created and digitally hand painted 100’s of characters for environments
Developed and modeled objects for Front End
Synergistic Software, Renton, WA March 1995 – Sept1995
Game Artist - Time Warner Triple Play Baseball
Humungous Entertainment, Woodinville, WA Dec 1995 – March 1995
Freelance Artist - Putt Putt Series
Education
Art Institute of Seattle, Seattle, WA Oct 1991 – Sept 1993
Bachelor’s Degree in Visual Communications with 4 Scholarships
Awards
Spectrum Illustration Annuals 1998, 1999, 2004, 2007 Editions
The Best in Science Fiction Illustration for “Alien Jail”, “The Abominable Snowman”, “Bag of Tricks”, “Thao of Crocodiles”
The Workbook Illustration Annual NYC, Los Angeles, CA
Illustration “Ms. Retro” selected for international promotion
Other
Worked commercially in freelance with a representative for 22years
Software Applications:
3-D Studio Max, Maya, Photoshop, Painter, Z Brush, Unity
- Able to manage large teams, and work with outside publishers in developing game content and managing artists.
- Able to lead as a Creative/Visual Lead over projects and teams.
- Started, and help develop a studio in Shanghai, China.
- Able to execute highly detailed, realistic illustrations both digitally and traditionally.
- Able to model, texture, and render both high and low poly scenes.
- Able to storyboard game sequences, create realistic conceptual illustrations, and execute detailed conceptual characters and environments.
Professional Experience
The Pokemon Company International. Bellevue,Wa 2017-Present
Principle Senior Artist- Outsourcing Manager - Internal Projects
- Environment - Character Concept Art
- Modeling-Texturing Environment Levels-Props Etc.
- Manage Outsource Art
Jam City, Bellevue, Wa. 2015-2017
Art Lead-Conceptual/ Character/Environment Art - Kitty City
- Manage a team of 2 Artists and Outsourcing
- Architectural Concept, Model and Texture Environments/Architecture/Props
- Supervise, Overall Look and Feel of Characters/Environments
Fat Rascal Games, Bellevue, Wa. Dec 2014-Dec 2015
Art Director - Poker Heroes
Conceptual/ Character/Environment Art
- Conceptual Illustration
- Environment Concept
- Architectural and Environment Concept Modeling and Texturing
- Overall Look and Feel of Environments
- Various UI and Front End Art
- Manage Artists and direct over all look and feel of Environments and Character Art
Area 52 Games, Issaquah, WA June 2012-Dec 2014
Art Director - Legends of the Sky/Star Wars Attack Squadrons/Internal Projects
Conceptual/ Character/Environment Art
- Conceptual Illustration
- Environment concept
- Architectural Concept Modeling and Texturing
- Overall Look and Feel of Environments
- Manage Artists and direct over all look and feel of Environments and Character Art
Her Entertainment, Bellevue, WA April 2012
Contract Concept Artist - Nancy Drew
- Conceptual Illustration
- Environment concept
The Amazing Society, Issaquah, WA Nov 2009 – May 2012
Environment Props Concept Art Lead - Marvel Super Hero Squad Online
- Conceptual Illustration
- Environment concept
- Architectural Concept Modeling and Texturing
- Overall Look and Feel Supervision of Environments
- Managed and art directed, internal and outsourced artists
Sierra On-Line/ Vivendi, Issaquah, WA Oct 2006 – Sept 2009
Senior Artist | World Environment Lead - Creature Hunter
- Conceptual Illustration
- Modeling - Texturing
- Character Design and In-Game Unit Concept
- Environment concept
- Architectural Concept Modeling and Texturing
- Managed and art directed several artists throughout projects in China and India
Secret Lair Studios, Issaquah, WA Oct 2005 – Sept 2006
Senior Artist | Founder Internal IP's - Pangia/Creature Hunter
- Conceptual Illustration
- Modeling -Texturing
- Developed and Supervised Internal art team and Shanghai Studio Art Team
- Character Design and In-Game Unit Concept
Gas Powered Games, Kirkland WA Sept 2004 – Oct 2005
Concept Artist/Modeler - Supreme Commander (PC)
- Conceptual Illustration
- Modeling -Texturing
- Marketing, Production, Advertising Illustration for Supreme Commander
- Character Design and In-Game Unit Concept
Microsoft Corporation, Redmond,WA Sept 2001 – August 2004
Environment Artist - Mythica (PC)
- Developed conceptual illustrations for game environments and Props
- Designed, modeled, and textured environments architectural and building interior content
Electronic Arts Seattle, Bellevue,WA Oct 1997 – Sept 2001
Lead Artist - Need for Speed 2, 3 & 4 Motor City On-Line
- Developed concept for and story boarded game AVI intros
- Developed and story boarded tracks
- Created all front-end screens as well as various other front-end art
- Modeled and created high poly inner city scenes
- Texture Lead on 5 out of 9 tracks and painted and applied all track textures
- Modeled and textured low poly objects for tracks
Sierra On-Line, Bellevue, WA Oct 1995 – Oct 1997
Lead Artist - Antara (PC)
Developed, Modeled and Paint Overs on over 200 high poly environments
Created and digitally hand painted 100’s of characters for environments
Developed and modeled objects for Front End
Synergistic Software, Renton, WA March 1995 – Sept1995
Game Artist - Time Warner Triple Play Baseball
- Modeled and painted over 35 Major League Baseball Stadium backgrounds
- Developed and painted many Front End objects
Humungous Entertainment, Woodinville, WA Dec 1995 – March 1995
Freelance Artist - Putt Putt Series
- Hand painted over 40 backgrounds
Education
Art Institute of Seattle, Seattle, WA Oct 1991 – Sept 1993
Bachelor’s Degree in Visual Communications with 4 Scholarships
Awards
Spectrum Illustration Annuals 1998, 1999, 2004, 2007 Editions
The Best in Science Fiction Illustration for “Alien Jail”, “The Abominable Snowman”, “Bag of Tricks”, “Thao of Crocodiles”
The Workbook Illustration Annual NYC, Los Angeles, CA
Illustration “Ms. Retro” selected for international promotion
Other
Worked commercially in freelance with a representative for 22years